.: August 19, 2012 Mode(s), New Super Mario Bros. 2 is a in the series developed by for their handheld video game console. While being the third game in the series, it is a direct sequel to the 2006 game and is the first Nintendo-published game to be released simultaneously in both and forms.
The game's plot is similar to its predecessors, focusing on Mario and Luigi's efforts to rescue from and the. New Super Mario Bros. 2 has a heavier emphasis on - than other Super Mario games, with multiple unique dedicated to producing large numbers of coins. The game features a specialized called 'Coin Rush' that focuses exclusively on quickly completing a series of stages while collecting as many coins as possible. Additional Coin Rush stages were made available for purchase as shortly after the game's release. New Super Mario Bros. 2 spans 9 worlds consisting of 6 main worlds and 3 special worlds.
For New Super Mario Bros. 2 on the 3DS, GameFAQs has 21 cheat codes and secrets.
Those worlds total 85 complete levels, many of which have multiple exits to unlock more areas of the game to play and explore. New Super Mario Bros. 2 received generally positive reviews; critics generally praised the game's, but criticized the game for being too similar to earlier New Super Mario Bros. New Super Mario Bros. 2 is the, selling 13.08 million copies worldwide as of December 31, 2018. See also: Like its previous installments in the New Super Mario Bros. Series, while New Super Mario Bros.
2 is a platformer, some of the characters and objects are renderings on 2D backgrounds, resulting in a effect (also seen in ) that visually simulates. New Super Mario Bros. 2 continues the style of gameplay from New Super Mario Bros., featuring side-scrolling platform action as or attempt to rescue from and his.
Along with returning power-ups from the first game, such as the Mini Mushroom and Mega Mushroom, the game also sees the return of the Super Leaf from, allowing the player to tail-whip enemies or fly up into the air. Similarly to, an Invincibility Leaf will appear if the player loses at least five lives during any non-cannon levels. The Invincibility Leaf grants both raccoon abilities and invincibility until the end of the stage. The game's story has both and options: two players, each with his or her own Nintendo 3DS and copy of the game, play together simultaneously as Mario and Luigi.
Like the previous games, players can collect Star Coins hidden throughout each level, which can be spent to unlock new areas on the overworld map. The game has a strong emphasis on collecting gold coins, with various new items dedicated to producing large numbers of coins. These include Gold Flowers that turn blocks into coins, rings that temporarily turn enemies gold, and a block mask that produces coins as Mario runs. The game keeps track of all coins collected by the player and displays the total on both the and on the map. If the player has enabled in the game, this total can be uploaded to and the player will be updated with the grand total of all coins collected by all players worldwide. In addition to the main game, New Super Mario Bros. 2 features a Coin Rush mode, made accessible after the player completes the first world.
In Coin Rush, the player plays through three randomly chosen levels collecting as many coins as possible. Star and Moon Coins add several coins to the player's running total in this mode. However, the player is given only one life and each level gives a time limit of 50 or 100 seconds. The 1-up Mushrooms are replaced by Gold Mushrooms in this mode. If checkpoint flags are passed or timers are collected, the will be extended. Getting to the top of the ending flag causes the number of coins gained in a level to double.
If the player completes the run, the accumulated total of coins collected can be saved as the player's high score, which can be transmitted to and challenged by other players via StreetPass. Additional course packs can be purchased as.
Development In November 2010, stated that both sidescrolling and 3D Mario games were in development for the Nintendo 3DS. Following the release of, the (untitled) 2D Super Mario game was announced during a meeting of investors by the president of, in late January 2012. He described it as a 'totally new side-scrolling action Super Mario in 2D as a key title for the Nintendo 3DS'.
Nintendo planned to release the game 'in the next fiscal year', which started in April 2012 and ended in March 2013. It was subsequently announced to be released on August 17, 2012 in Europe, and August 19, 2012 in North America. The game was announced as New Super Mario Bros. 2, a direct sequel to 2006's, during a Nintendo Direct conference on April 21, 2012, with tentative release dates in, and in August 2012. Nintendo stated New Super Mario Bros. 2 was created 'specifically as a pick-up-and-play experience,' with players of all skill levels accommodated.
It is the first retail 3DS title to also be released as a on the on the day of its release. The first three packs of courses for Coin Rush mode was released as in Japan and Europe on October 2, 2012, followed by North America on October 4, 2012. Six more packs were also available, the second and third set of two packs was released worldwide on October 25, 2012 and December 5, 2012 respectively while the last set of two was released on December 20, 2012 in North America and Europe and on December 21, 2012 in Japan. One more pack, which called 'Gold Classics Pack', was released on November 27, 2012 to celebrate the 300 billion coins milestone and was available to download for free until the end of January 2013.
In 2014, an updated version featuring all the DLC pre-installed was released, entitled New Super Mario Bros. 2: Gold Edition. This version was available exclusively at for as part of a Nintendo 3DS bundle. The game's is composed by veteran Kenta Nagata, though most of the soundtrack is based on, which had music by, and Kenta Nagata himself.
Reception Reception Aggregate scores Aggregator Score 78.40% 78/100 Review scores Publication Score B 8/10 7/10 9/10 36/40 4/5 7/10 8.5/10 90% 7/10 8/10 New Super Mario Bros. 2 has received generally positive reviews. It holds an aggregated score of 78.40% on and 78/100 on. The game was given a 36/40 by with 9s from all four reviewers. Gave the game a 9/10, stating 'This platforming perfection is what makes Mario games so fun, and in that regard, New Super Mario Bros.
2 definitely succeeds with its own share of secrets, collectibles, and branching pathways that can be unlocked depending on how you should advance through the game.' NintendoLife gave the game 9 out of 10 stars, saying 'It’s immense fun, boasts brilliant level design and offers enough repeat play appeal to keep you glued to your 3DS system for weeks.' Gave the game 90% out of 100, however, heavily criticized the game for its 3D effects and lack of progression in the Mario Bros series, summarizing that 'New Super Mario Bros.
2 is the very definition of bitter-sweet, giving with one hand and then taking away with the other. By default it's the best side-scrolling platformer on the 3DS and yes, it's even better than the original New Super Mario Bros. But that came out six years ago now, and in that time we'd really expected the series to have progressed a little further than just a 3D effect and Coin Rush mode.' Tom Sykes of gave the game 80 out of 100, praising the new features, but criticizing it for being too similar to its predecessors. 'This is a great 2D platformer, but it’s lacking the vital creative spark that turns a great 2D platformer into a classic one. We’ve come to expect more than straight sequels from mainline Mario games, and until this generation we hadn’t truly been offered one.
That’s a definite disappointment, but on the upside, more NSMB is hardly a bad thing. With its obsessive focus on coin collecting, NSMB2 does a few things differently to its predecessor, but not enough to stand tall as its own game.
It’s a fine companion piece to the original DS game, however, and one that’s likely to reside in your 3DS for quite some time.' As of December 2018, New Super Mario Bros. 2 has sold 13.08 million copies worldwide. New Super Mario Bros.
2 was nominated for 'Best Handheld Game' at 's 10th Annual. Legacy A stage based on New Super Mario Bros. 2 appears in and, titled 'Golden Plains'. If a player collects 100 coins, their character will turn golden and gain both increased attack power and flinch resistance. Totilo, Stephen.
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.: May 15, 2006.: May 25, 2006.: June 8, 2006.: June 30, 2006 Mode(s), New Super Mario Bros. Is a developed and published by for the. It was first released in May 2006 in and, and in and the following month, and is a part of the subseries of the franchise. Similar to other side-scrolling Mario games, New Super Mario Bros. Follows as he fights his way through 's henchmen to rescue. Mario has access to several that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Starman, each giving him unique abilities.
While traveling through eight worlds with a total of 80 levels, Mario must defeat and Bowser before finally saving Princess Peach. New Super Mario Bros was commercially successful and received positive reviews; praise went towards its improvements made to the Mario franchise, while criticism was targeted at its simplicity and similarity to previous games.
It has sold over 31 million copies worldwide, and is the, as well as the. The game's success led to a line of sequels released for the,. Mario rampages through a level after using a Mega Mushroom power-up, which grows him to an enormous size for a short period of time. Mario and surrounding objects are seen with a effect. New Super Mario Bros. While it is seen in, most of the characters and objects are renderings on 2D backgrounds, resulting in a effect that visually simulates.
The player can play as either, or his brother,. Similar to previous Mario games, Mario or Luigi can collect coins, stomp on enemies, and break open blocks. Moves from 3D Mario games reappear in New Super Mario Bros., including the ground pound, triple jump,. Enemies from previous games, such as, are also reintroduced. Ten are available in each of eight worlds, which are shown in the Nintendo DS's bottom while viewing the. The map of the currently selected world appears in the top screen, which is used to navigate between the world's levels.
The goal of each level is to reach a black flag at the end of the level. At the end of each world, a must be defeated before proceeding to the next world. There are six available in New Super Mario Bros.; the game allows the player to store an extra power-up when he is already using one, a feature carried over from. Three power-ups from return: the Super Mushroom makes Mario grow in size, the Fire Flower lets Mario throw fireballs, and the Starman makes Mario temporarily invincible. Three more power-ups are introduced in New Super Mario Bros.: the Blue Koopa Shell lets Mario withdraw into a shell to protect himself and perform 'shell dash' attack, the Mega Mushroom grows Mario to an incredible size, and the Mini-Mushroom makes Mario very small. The game's multiplayer mode pits two players against each other as they play as Mario and Luigi in one of five stages, trying to be the first to obtain a preset number of stars. Both players can attack each other in attempts to steal the other player's stars.
Jumping on the opponent's character will make them lose one star, while performing a ground pound will lose them three. In addition, some previously available in have returned and now offer multiplayer options for added. The minigames are divided into four categories: Action, Puzzle, Table and Variety. New Super Mario Bros. Contains eighteen minigames for single players and ten minigames for multiple players.
Plot Mario and are walking together when lightning suddenly strikes Peach's castle nearby. As Mario runs to help, appears, sneaking up on the Princess from behind and kidnapping her. Realizing what has happened, Mario quickly rushes back and gives chase.
Mario ventures through eight worlds pursuing Bowser Jr. And trying to rescue the kidnapped princess.
Mario catches up to them and confronts Bowser Jr. Occasionally, but is unable to save the princess from the young Koopa's clutches. At the end of the first world, Bowser Jr. Retreats to a castle, where his father, awaits Mario on a bridge over a pit filled with lava. In a scene highly reminiscent of the original, Mario activates a button behind Bowser to defeat him, and the bridge underneath Bowser collapses, causing him to fall into the lava which burns his flesh, leaving a skeleton. Though Bowser was defeated in the first level, this does not stop Bowser Jr.
From running through the remaining worlds with Peach in tow, forcing Mario to chase after him before reaching Bowser's castle in world 8. There, Bowser Jr. Revives his father's skeleton, creating Dry Bowser, but Mario once again defeats Bowser by dropping him into a deep pit. In the final battle, Bowser Jr. Flees once more across a lava chasm to a larger castle, where he throws his father's bones into a cauldron and revives Bowser in his original form. They attack Mario in tandem, but Mario drops the pair into the pit below.
In the game's final sequence, Mario rescues Peach, who kisses him on the cheek. Over the end credits, Bowser Jr.
Is seen dragging his unconscious father across the floor. He looks at the screen, and growls, breaking the. Development announced on February 21, 2006 that New Super Mario Bros. Would launch for the on May 7, 2006.
The game's new power-ups were also introduced at the same time, including the Blue Koopa Shell and the Mega Mushroom. Nintendo further mentioned that the game would be played in 2D but use 3D models to create a 2.5D look and feel. The May 7 release was later delayed towards May 21, but the game's release date was eventually pushed back slightly to May 15; Nintendo also planned to release it around the same time that the launched, on June 11, 2006.
New Super Mario Bros. Is the first 2D platform game to star since in 1992. First revealed at the 2004 convention, New Super Mario Bros. Was available for play at E3 in 2005. The game's designers were given much more freedom with designs in New Super Mario Bros. Compared to previous 2D Mario games.
Characters, enemies, and objects could now be created with much more detailed animations, without requiring that they be designed by hand. To provide visual cues, the developers made the game's camera more dynamic; it zooms in and out of action depending on the situation to provide focus where necessary. Physics play an important role in New Super Mario Bros. Without the rigid restrictions of and backgrounds, the designers were free to explore new gameplay mechanics; when Mario lands on top of a tree, it teeters over and eventually falls if he is stationary for too long. Mario can also swing on ropes and walk on wires that bend and stretch under his weight. Early in the game's development, the developers planned not to use voice acting to stay true to the spirit of the original Super Mario Bros. However, voice acting was eventually embraced by the developers, who decided that it would serve the game in a positive manner.
Although voice acting was used in earlier 2D Mario, New Super Mario Bros. Is the first original 2D Mario game to use voice acting. Returned to voice Mario and Luigi, along with Nicole Mills as Princess Peach, Scott Burns as Bowser, and Dolores Rogers as Bowser Jr. New Super Mario Bros. Features original music composed by Asuka Ohta and Hajime Wakai, under the direction of the original Super Mario Bros.
Composer, who also created the 'Aboveground BGM', the main theme for regular levels. The game's music dictates gameplay; enemies jump and dance in time to the music.
Predicting enemy movements, players can time their jumps with enemy movements to reach otherwise inaccessible areas. Reception Reception Aggregate score Aggregator Score 89/100 Review scores Publication Score B+ 9/10 9/10 9.25/10 B+ 9/10 GameZone 9.3/10 9.5/10 9/10 New Super Mario Bros. Was released by Nintendo in North America on May 15, 2006, in Japan on May 25, 2006, and in Europe on June 30, 2006.
Nintendo did not specify why it chose to delay the game's release in its home market of Japan by ten days, but noted that 'it stands to reason that the company simply wants a few more days to build inventory.' In Japan, over 480,000 units of New Super Mario Bros. Were sold on the day it was released and 900,000 copies in the first four days.
At the time, it was the best-selling debut for a Nintendo DS game in Japan, but it has since been surpassed. It is Japan's 26th best-selling game in 2008. In the United States, 500,000 copies of New Super Mario Bros. Were sold in the first 35 days, and one million copies were sold twelve weeks after its release. Worldwide sales have steadily increased throughout the years, with five million copies by April 2008, eighteen million by March 2009, and 30.8 million by March 2016, making it the and one of the. The game received positive reviews from critics, with several calling New Super Mario Bros.
One of the best games available for the Nintendo DS. GameZone believed that it was the 'hot game' to purchase for any DS owner, noting its 'huge exploration potential' and reinvention of the genre.
Tom Bramwell of stated, 'I've done this sort of thing before hundreds of times across thousands of days in what feels like a dozen Mario games. I still love it.' Believing that experienced players would require very little time to complete the game, GameSpot nevertheless considered New Super Mario Bros. A 'completely awesome' game that was an 'absolutely necessary' video game to own. Considered the game a bargain, noting that it included 'a completely solid solo game, a simple-but-exciting two-player, and then a collection of super-quick stylus games'.
Several reviewers drew comparisons between New Super Mario Bros. And their favorite Mario games. Although some found that other Mario games were better, most reviewers were still pleased with the overall experience of the game.
Some fans however, criticized the game for its low difficulty compared to other Mario games. Craig Harris of was enthused with New Super Mario Bros., stating that it was his new favorite platform game, beating out his previous favorite,.
Even though Super Mario World and were considered the best 2D Mario games by 's Mr. Marbles, he decided to add New Super Mario Bros. As his third favorite Mario game, which he admitted had much more than the other two.
Though the game includes new features such as a versus mode, disconcertedly asked the question, 'Can Mario ever truly be new again?' It also disappointed Greg Sewart of, who found that the game did not live up to the standards set by its predecessors, but still considered the game the best side-scrolling video game available for the Nintendo DS. The game's graphics and audio received praise in a number of reviews. The magazine was entertained by the 'finely crafted slice of.
Mario', along with the extra minigames offered. They believed that the audio was very good for a Nintendo DS game, predicting that 'it'd still scare the pants off the hard-of-hearing.' Though being a 2D game, still found that the 2D and 3D elements blended together perfectly in New Super Mario Bros. The game's overall experience pleased, which applauded Nintendo's ability to once again create an enjoyable, solid, and challenging portable experience. However, they were disappointed in the lack of imagination for this remake. New Super Mario Bros. Received numerous awards and accolades.
It was given Game of the Month awards from and, and it received Editors' Choice Awards from. The game was voted Best Handheld Game at the 2006, Best Nintendo DS Game by GameSpot, and it won Best Platformer awards from. The game was awarded Choice Video Game at the 2006, and Nintendo Game of the Year at the 2006. Main articles:, and New Super Mario Bros. Wii, a successor to New Super Mario Bros., was released internationally for the in 2009. It features similar gameplay to its predecessor, with several of the same power-ups returning as well as brand-new ones. The game is the first Super Mario game to feature for up to four people, allowing players to control Mario, Luigi, and two different toads colored yellow and blue.
A direct sequel was later released for the in 2012. Was then released for the Wii U in 2012, and its port titled New Super Mario Bros.
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External links.